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correcting the last/first petal bug (0 viewing) 
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TOPIC: correcting the last/first petal bug
#36
Noize (User)
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correcting the last/first petal bug 9 Months, 3 Weeks ago Karma: 0  
Have you found a solution for the last petal appearing on top of the other and not half on top/half hidden as it should.
I saw that when using the "merge original down" function, the resulting mandala can look really strange.
 
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Last Edit: 2008/03/18 21:58 By Noize. Reason: spell checked
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Re:correcting the last/first petal bug 9 Months, 3 Weeks ago Karma: 4  
There's no solution for that, because it's not a bug. In the real world it's easy to bend the last petal under the first, but in a computer environment it's not possible to create an endless loop with _layer_s. In photoshop you cannot make the topmost _layer_ under the first one. You can duplicate the _layer_ and half the divisions. Eg. 12 division => 2 x 6 division. This will make every second division top.
 
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Re:correcting the last/first petal bug 9 Months, 3 Weeks ago Karma: 0  
Hello Zoltan,

I understand where the difficulties are but it's possible in some case, I made it with a crude perl _script_ once.
I don't know how you are computing the "copies" and what libraries you use but a possible solution is computing using 2 steps.
Assuming you have 8 pie slices with the _base_ _object_ on slice 1 and 2:
1- just compute the first 2 (overlaping) copies: _base_,(_base_+1), and (_base_+2)
2- use the (_base_+2) as original to do the remaining rotations.

By inverting every.2 slices (mirroring) you can also create the kaleidoscopic effect I spoke about in another post.

Ben.
 
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Re:correcting the last/first petal bug 9 Months, 3 Weeks ago Karma: 4  
Yes it's possible in that way. Originally I had an idea to make some kind of priority/sorting of petals which contols the "height" of the petals (or the rendering order). I hope I can do something like that in the next one.
 
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Re:correcting the last/first petal bug 7 Months, 3 Weeks ago Karma: 0  
I think, MASKING will be the solution of this problem!
For the last petal you must apply the first petal as a mask! That's ALL!
 
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#113
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this is a relative topic 7 Months, 3 Weeks ago Karma: 0  
Mandala Painter has Blending modes for _layer_s.
But it will be wonderfull to apply Blending modes for Petals!
Result will be significally changed!
And, in some cases, this will be the solution for First-Last-Petal-Problem! (if Blending mode = Screen)
 
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Last Edit: 2008/05/14 21:42 By Feonit.
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Re:this is a relative topic 7 Months, 3 Weeks ago Karma: 4  
Good idea, but unfortunatelly the inner alghoritms prevents that Mandala Painter paints onto a temporary canvas in the memory then puts this canvas onscreen. It's not possible to draw with blending modes onto the temp canvas. In the development time I tried to achieve this but couldn't find a solution...
 
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#124
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Re:this is a relative topic 7 Months, 3 Weeks ago Karma: 0  
It's not possible to draw with blending modes
may be...

What about masking? ... is it really hard to do?

MP3 + last petal masking = MP4!!!
MP4 + blending modes of petals = MP5!!!
These 2 properties are VERY-VERY important!!!

I met MP just some days ago! Great program!

can i see core procedures of petals painting? May be i can do smth...

And what about "Mandala code"? Where i can read about it?
Zoltan, i want to make my contribution in development of these code.!.
 
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Last Edit: 2008/05/15 18:10 By Feonit.
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Re:this is a relative topic 7 Months, 3 Weeks ago Karma: 4  
Hi,

At the moment I have very limited of time...
The solution for the last/first petal problem will be the priority field. It'll be possible to make some petals upper than the others. (Masking is not a trivial solution for this problem, hard to explain)

There's no documentation about Mandala code. It seems that nobody uses it and it doesn't worth to write about it or finish it because 1 or 2 users.

If you look at the included custom tile division code you can find out with some programming background. The code is pascal that compiles into machine code!
 
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